diff --git a/readme.md b/readme.md index 628c952..e3351bb 100644 --- a/readme.md +++ b/readme.md @@ -15,10 +15,10 @@ Usage Special behavior and Suggested workflow --------- This script have some special behaviors: -* Air blocks are not exported - Because in general you want the bo2 to to be transparent. Use the BBOB application to add in air blocks afterwards. -* Magenta wool is not exported - Use magenta wool for cuboid min and max points. Since these will be in the WorldEdit selection it is handy if they are not exported. -* Dark blue wool is not exported - We use this to stop wines from growing to long. -* If the name of the .schematic file ends with R5 (as in Root-depth 5) a z-offset of 5 will be used. The numer can ofcource be any number and is not limited to 5. + * Air blocks are not exported - Because in general you want the bo2 to to be transparent. Use the BBOB application to add in air blocks afterwards. + * Magenta wool is not exported - Use magenta wool for cuboid min and max points. Since these will be in the WorldEdit selection it is handy if they are not exported. + * Dark blue wool is not exported - We use this to stop wines from growing to long. + * If the name of the .schematic file ends with R5 (as in Root-depth 5) a z-offset of 5 will be used. The numer can ofcource be any number and is not limited to 5. This is how we do it on MassiveCraft: Create a creative world on your server using a multiworld plugin such as [MultiVerse-Core](http://dev.bukkit.org/server-mods/multiverse-core/). You may also want to keep separate inventories for that world using a plugin such as [MultiVerse-Inventories](http://dev.bukkit.org/server-mods/multiverse-inventories/). To make that world be a nice huge grass field you will want to use a custom world generator for it. We suggest
[CleanroomGenerator](http://dev.bukkit.org/server-mods/cleanroomgenerator/):1,bedrock,30,dirt,1,grass