Added an automatic assets folder creator, fixed some naming issues
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parent
f5738e39f5
commit
ff59c394f4
4 changed files with 33 additions and 1 deletions
3
.gitignore
vendored
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3
.gitignore
vendored
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@ -0,0 +1,3 @@
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/assets/
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/assets/*
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.env
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@ -19,7 +19,7 @@ func UploadFile(c *gin.Context) {
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}
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}
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f := models.File{
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f := models.File{
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Location: path,
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FileName: path,
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}
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}
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result := initializers.DB.Create(&f)
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result := initializers.DB.Create(&f)
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28
initializers/assets.go
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28
initializers/assets.go
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@ -0,0 +1,28 @@
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package initializers
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import (
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"log"
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"os"
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)
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func CreateAssetsFolder() {
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if _, err := os.Stat("assets/images"); os.IsNotExist(err) {
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if err := os.MkdirAll("assets/images", os.ModePerm); err != nil {
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log.Fatal(err)
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}
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}
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if _, err := os.Stat("assets/audios"); os.IsNotExist(err) {
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if err := os.MkdirAll("assets/audios", os.ModePerm); err != nil {
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log.Fatal(err)
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}
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}
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if _, err := os.Stat("assets/videos"); os.IsNotExist(err) {
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if err := os.MkdirAll("assets/videos", os.ModePerm); err != nil {
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log.Fatal(err)
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}
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}
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}
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1
main.go
1
main.go
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@ -11,6 +11,7 @@ import (
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func init() {
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func init() {
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initializers.LoadEnv()
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initializers.LoadEnv()
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initializers.CreateAssetsFolder()
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initializers.ConnectToDB()
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initializers.ConnectToDB()
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}
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}
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